12/20/2023 0 Comments Change kerbal space program controlsExponents and value lists can be specified per part, not just per module type.You can now use a list of value instead of an exponent!.Added (some) support for Kethane parts.Fixed a bug where rescaleFactor caused erroneous scaling.Removed silly requirement of 'name = *' for updating all elements of a list.No longer scaling heatDissipation, which I was informed was a mistake.Fixed a bug where Modular Fuel Tanks were not correctly updated.Added support for MechJeb, Kerbal Aircraft eXpanion, Spaceplane+, Stack eXTensions, Kerbal Attachment System, Lack Luster Labs, Firespitter, Taverio's Pizza and Aerospace, Better RoveMates, and Sum Dum Heavy Industries Service Module System.(Only observed with KW fairing bases, but there could be others) Fixed a bug where nodes with the same name were moved to the same location regardless of correct location.This bug is present in 1.13 and 1.14, and affects certain parts from Spaceplane+, MechJeb, and KAX. Finally squished the bug where crafts wouldn't load correctly.Fixed bug where attachment nodes were incorrectly scaled after reloading.Added support for Near Future Technologies.Factored out Real Fuels and Modular Fuel Tanks support to separate dlls.Added support for tech requirements for non-freeScale parts.Added Deadly Reentry Continued and Large Structural/Station Components.New algorithm for rescaling attach nodes. The suggested location is Gamedata/MyMod/MyMod_TweakScale.cfg cfg and is somewhere in gamedata, it'll be correctly registered. It doesn't matter which, it doesn't matter where. TWEAKSCALEEXPONENTS and SCALETYPE go top-level in some.MODULE goes in the PART you want scalable. Internal class MyFlightRegistrationAddon : TweakScale.RescalableRegistratorAddonįor an example implementation, check out how Real Fuels support is implemented. ((MyPartModule mod) => new MyModuleUpdater(mod)) Internal class MyEditorRegistrationAddon : TweakScale.RescalableRegistratorAddon You do this by pressing the > buttons or dragging the slider.įor a part that should be available in 62.5cm, 1.25m, 2.5m, 3.75m and 5m configurations, and by default is 1.25m, use the following definition:Ĭode: See how it says 3.75m? Well, the command capsule is 2.5m, so let's change it. (Awaiting better formulae for those and the Vista engine) Thus far, the following are supported:įission reactors, antimatter reactors and antimatter-initiated reactors are not yet supported. It correctly adjusts power output, waste heat, microwave transmission and other stuff for KSP Interstellar parts. TweakScale correctly changes fuel volumes on tanks using Modular Fuel Tanks and Real Fuels. Integration with Modular Fuel Tanks, Real Fuels and KSP Interstellar For parts that are a thin layer of aluminium plates over a rigid skeleton - like fairings, crew compartments, empty fuel tanks - mass probably scales closer to the square of the scale.Įngines, RCS thrusters, fuel tanks, boosters, reaction wheels, air intakes, control surfaces and solar panels are supported, and have their physical properties updated to sensible values when rescaled. Should that fuel tank only be available in size 2.5m and 3.75m? Make it so! That RCS thruster on the other hand, could be scalable freely between half regular scale and double regular scale.įor heavy, solid parts, mass increases with the cube of the scale - you scale it in three dimensions, after all. You as the author of a part or addon get complete control over which parts you want to offer in which sizes.
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